FINAL GRADE = Distinction
Fantastic work all the way through!
See individual blog posts for all feedback.
FINAL GRADE = Distinction
Brilliant, well listened and responded to feedback
See individual blog posts for all feedback.








Find your characters that you want to use for example lego, collect your materials for your background props etc. Find a clamp like structure that could hover above your animation, the last piece that you would need to create this effect would be string (preferably a ball of string) as this will help you understand the required length much easier. You will also need a camera and a tripod, a camera such as an SLR that takes photos only would be the best. The tripod is essential in order to keep a still shot throughout the animation.

You place the clamp so that it cannot be seen in the shot of your animation, then you shall need to cut your string to the acquired length so that you can lower it each time a photo is taken of the character, you will lower it closer and closer to the ground of the set. Next you shall tie a knot around the lego character securely to hold it in place. The final stage should be to set up your background props however you desire and then move onto the next stage.
As you have used string to hold the character in place you will need to rub the string out in order to make it seem the character has actually floated into the shot from the sky. Going back to why its important to use this slr camera, it makes this stage much easier to rub out the string as it is a photo, when it is filmed footage it is much harder to edit in within photoshop. You will need to place each image into photoshop and click n the rubber image to then start rubbing out the string which will make the character eventually look as if it is floating. You will need to save these images a JPEG, and as before you will need to place it into Istop motion and then import it into your final cut piece. Next you will need to locate the image within this edit and replace them with you new and improved images with no string showing. Once you have watched the animation through you will then see you have created a Visual effect that shows the lego character floating down from the top of the shot all the way down to the floor of the set.
Moving towards the fourth image you see a number of different changes. The character in the black has now made his way to the homeless person and you see a characters hand on the left gradually making its way into the shot. The third change is spotted in the right corner which is green. This is the front of the car the rolls through the shot. We thought this would be a good representation of how you would actually see this happening in the street standing of the other side of the pavement.
Moving onto the 6th image, you can see the the car is now fully made its way into the middle of the shot. Also the character in blue and red has now started to cross the road to get out of the shot eventually. At this point you can see behind the car the character in black is talking to the homeless person and bends down to place money into his cup. This then switches to the human hands animation which I shall talk about in the next image. The seventh image shows the human hands section representing the actions the character in black makes to create a clear description of what he is doing. The 8th image shows the same thing happening jut showing a gradual movement of the hand making its way to the cup to drop the money in. In this next image number 9, if you look very closely at it you can see a dark part between the cup and the hand, this is the money being dropped into the cup, it is much clearer when you watch the video of the animation.


Moving onto image number 13 you can see now that the car has made its way out of the shot and so has the other character in red and blue. You now see one of the main characters (in black) start to turn around and walk out of shot to the left. Image number 14 in the timeline on the left shows now that the homeless person has stood up, and as mentioned before the other character starts to walk out of shot to the left. The character is standing up to turn around and look at the wall behind him. The next shot shows the homeless character gradually turning around as the other character dressed in black walks out of shot. Making the homeless person stand up was most likely one of our most challenging parts of creating movement as the Lego characters have trouble themselves standing up without help and so we had to use blu-tac. The next screenshot is of the homeless person standing facing the wall, here he is very still so no movement really took place except when he stood up to turn and look at the Crisis Graffiti.
After this it moved to the homeless person cleaned up in the Crisis bedroom. The movement picks up from when he is facing the brick wall, except he turns towards the camera this time after he has faced the bedroom wall, he slowly turns around to look at the camera, the only movement in the 3 screenshots of the
bedroom is him turning around and slowly starts to move his arm up. I shall explain this for the final screenshot. The last screen shot shows the main character hand start to wave, if you watch closely in the animation you can see his hand move from left to right to create a waving motion. We did this by taking a photo each time we moved his hand left to right, we thought this made him show a happy emotion to show Crisis had saved hmi from homelessness and will start to get him on the right track







For our animation project we may decide to create a small lighting rig in order to place lighting in the right places, when we need it for different angles or shots that may happen during the animation. An animation lighting rig is a small structure that holds lighting in place where you need it to be. Lighting rigs can also be on a bigger scale for things such as concerts etc. However for this project we possibly may need a small lighting rig. The main reason for this are purely because the natural light may not be sufficient enough to show different characters emotions or looks. Lighting does hold an awful amount of power regarding things like this.