Monday, 10 June 2013

Camera Test shots analysis

Camera test shots analysis 

The images shown below are all of our test shots for our animation, such things I shall discuss within this piece of work shall be the steadiness of shot, lighting and smoothness of movement.

Lighting tests

Regarding lighting within these test shots the two images below clearly indicate a large difference in their lighting. The one on the left showing a more clear natural light and the one on the right showing more of a glaring orange light. Our main purpose with this animation is to make it seem very realistic and shot as if it were in a real street environment. So, our group have decided from these test shots we would like to use a similar light to what is shown on the image on the left. This was done using natural lighting shooting the animation near a window, with clear skies. This gave us much more of a clear light and less of a dark glare (shown on the right) The light on the right image was done using a portable lamp borrowed from the RavensWood School media department. Our group tried many different angles when placing this lamp however we still gained the dark orange glare from each one.

Steadiness of shot

In this test shot sequence, we decided we wanted to camera to pan from left to right, to almost set the scene to the viewers watching it. We did this by freehand, using no tripod. This unfortunately showed us in a small sequence that the camera jolted over to a new position every shot which looked very rugged and not the smooth pan we had wished for. Our group then decided that for when this animation is being filmed properly we shall use a tripod and a wide enough angle to set the scene without having to move the tripod with the camera from position to position, we are deciding top stick with one angle. The two test shots below show how we wanted to also add a zooming effect to the set in order to try and pick up the homeless characters emotion, however due to our group shooting on a steady table, the tripod reached a point where it came in contact with the table and couldn't be moved forward anymore. So this is also when we took it to freehand shooting which gave a very unsteady look to it when it is watched.

The image on the left shows our first idea for setting the scene, and the second image on the right shows us attempting to zoom in towards the characters to pick up emotion, the images do not do much justice, however when watching our first test animation shown on this blog, you can see the extreme levels of the camera being unsteady.

Smoothness of movement

Concerning the smoothness of our Lego characters within this test shot sequence, we analysed when watching our first test animation, our group came to the conclusion that the movement of the characters was actually done very well however what let it down largely was the unsteady camera. This made us focus more on how the camera was moving and not the characters themselves, two images that support this below are the ones with the green car making its way passed the camera, this was one of the only still points in this test shot sequence which supported our assumption the movement of the characters and props was done smoothly.

The group, decided to use blu-tac in order to keep the Lego characters standing steady so they didn't jump forward or backwards each time a test shot was taken. Blu-Tac also contributed to making the Lego characters walking movements seem much more realistic and not too sudden. We have decided that the blue-tac shall definable be used when properly filming for this animation due to it proving itself successful within this test shot sequence.

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