Friday, 7 June 2013

Editorial decisions list animation

Editorial decisions list

Within this animation there was not a huge amount of editing that needed to be done to generate it. Due to all of the photos that were taken on the SLR camera were already in order and so not much placing the clips in the correct order was conducted. However the main piece of editing that was done to this piece was the audio. We had placed in a backing track as well as a voice over. At the end of the animation we placed a Crisis logo as well as a website link below to show where people could donate. I shall elaborate on these further on in this work.

 The first stage of editing was placing the photos onto final cut express and then exporting the clips into final cut, we had to do this as the animation had to be edited on final cut. After this, due to the clips being in the correct order already. Our group searched for a backing track that sounded ambient to place behind a voice over. Once we found the correct track we dragged the file into our final cut timeline. At the end of the animation we wanted have the music fade out slowly to not give an abrasive cut, we made a smooth transition of audio to end the animation.

After that, our group member Rob then made a voice over for this piece, again similarly to the music being dragged in as an audio file we did the same with the voice over once it was completed. We placed this voice over in the correct place in the animation as we didn't want it to start too early or finish to early as this wouldn't give an importance effect on the viewers. The decision was made to place this over the smooth ambient music due to stress the importance and seriousness of homeless people, and how important Crisis's cause is to stop homelessness.

The next piece of editing that was done to this was placing the logo and website link at the end of the animation. Our group did this by writing the website link into live type and then saving it. We then dragged it into our final cut piece, we thought this link would be important to those who would wish to donate to the charity's cause. With the logo on top of this we simply, found the image off of google images and saved it onto our desktops, from there we then dragged it into our final cut piece. We did this as we thought it gave off a powerful image to show the audience its important cause.


Thursday, 6 June 2013

Story Ideas







Analysis of Movement


As aforementioned in a previous piece of work, our animation had to be re-filmed due to the camera movements being extremely unprofessional. The camera shook so much that it was impossible to actually focus on how the characters themselves are moving. Therefore the piece not looking like a stop motion animation. So the animation was re-filmed and a tripod was used to ensure the stillness of the camera. This piece of work shall be based on this re-filmed animation. Each image is as close as I could get to show the gradual movement as you cannot gain a screenshot every half second.

The movement within this piece looks much more professional that the previous animation. The first image shows the homeless person sitting in the street and the characters around him start to move. The timeline shows the gradual movement of the characters. Our group feel that the movement looks smoother and much more professional in the second time this has been filmed. The second image shows the gradual movements of the two characters either side of the homeless character. The character on the left moves out of the shot walking to the left. The character on the right gradually makes his way to the homeless person to place money into the cup. Again the third image shows him walking towards the homeless character.
Moving towards the fourth image you see a number of different changes. The character in the black has now made his way to the homeless person and you see a characters hand on the left gradually making its way into the shot. The third change is spotted in the right corner which is green. This is the front of the car the rolls through the shot. We thought this would be a good representation of how you would actually see this happening in the street standing of the other side of the pavement.


Moving onto the 6th image, you can see the the car is now fully made its way into the middle of the shot. Also the character in blue and red has now started to cross the road to get out of the shot eventually. At this point you can see behind the car the character in black is talking to the homeless person and bends down to place money into his cup. This then switches to the human hands animation which I shall talk about in the next image. The seventh image shows the human hands section representing the actions the character in black makes to create a clear description of what he is doing. The 8th image shows the same thing happening jut showing a gradual movement of the hand making its way to the cup to drop the money in. In this next image number 9, if you look very closely at it you can see a dark part between the cup and the hand, this is the money being dropped into the cup, it is much clearer when you watch the video of the animation.



The tenth image then shows the character has placed the money in the cup and gradually shows the character move his hand to point up towards the Crisis graffiti on the wall. Moving on onto the 11th image on the timeline. It then switches back to the lego characters. The movement is still just as gradually smooth as it was before. It picks up from where it left off before it transferred over to the human hands section of the animation. The is still in the center of the shot and moves to the left to get out of shot. The character on the left is also in the same place as before waiting for the car to pass so he can cross. The movement here is still very smooth yet gradual. Next image number 12 shows the same process as before the movement is smooth and very gradual, the character on the left has now almost made it out of shot and the car also.


Moving onto image number 13 you can see now that the car has made its way out of the shot and so has the other character in red and blue. You now see one of the main characters (in black) start to turn around and walk out of shot to the left. Image number 14 in the timeline on the left shows now that the homeless person has stood up, and as mentioned before the other character starts to walk out of shot to the left. The character is standing up to turn around and look at the wall behind him. The next shot shows the homeless character gradually turning around as the other character dressed in black walks out of shot. Making the homeless person stand up was most likely one of our most challenging parts of creating movement as the Lego characters have trouble themselves standing up without help and so we had to use blu-tac. The next screenshot is of the homeless person standing facing the wall, here he is very still so no movement really took place except when he stood up to turn and look at the Crisis Graffiti.

After this it moved to the homeless person cleaned up in the Crisis bedroom. The movement picks up from when he is facing the brick wall, except he turns towards the camera this time after he has faced the bedroom wall, he slowly turns around to look at the camera, the only movement in the 3 screenshots of the 
bedroom is him turning around and slowly starts to move his arm up. I shall explain this for the final screenshot. The last screen shot shows the main character hand start to wave, if you watch closely in the animation you can see his hand move from left to right to create a waving motion. We did this by taking a photo each time we moved his hand left to right, we thought this made him show a happy emotion to show Crisis had saved hmi from homelessness and will start to get him on the right track
































































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Wednesday, 5 June 2013

Feedback TJ


U27 LO3 - Doc Research

Distinction - Research to a near pro standard with large amount of detail from a range of sources


U5 LO1 - Doc Research

Distinction - Research to a near pro standard with large amount of detail from a range of sources


U27 LO4 - Production Log

Distinction - Planned to a near pro standard, i get a clear sense of the production process.


U5 LO3 - Production Log

Distinction - Planned to a near pro standard, i get a clear sense of the production process.

Tuesday, 21 May 2013

Lighting Task

Lighting task

Animation lighting rig

For our animation project we may decide to create a small lighting rig in order to place lighting in the right places, when we need it for different angles or shots that may happen during the animation. An animation lighting rig is a small structure that holds lighting in place where you need it to be. Lighting rigs can also be on a bigger scale for things such as concerts etc. However for this project we possibly may need a small lighting rig. The main reason for this are purely because the natural light may not be sufficient enough to show different characters emotions or looks. Lighting does hold an awful amount of power regarding things like this.

What our group has decided to do?

For the production of our animation, we have ran test shots with our animation using the natural light and a small lamp that was raised on a rig like neck over the top of the set. The test shots below show a difference in the color of light, our group decided that with the raised lamp it made the whole set turn into an almost orange looking light which didn't suit  the kind of mood our group wished to set for a charity advert, instead we wanted something much more plain but not depressing for viewers to look at. So we then decided to look at how well the natural light presented itself aesthetically and what kind of mood it gave off when looking at it. Our group decided that the natural light, looked exactly like what we had pictured in the storyboard stage of generating  an idea for this project.


The test shot on the left shows the orange looking light if you look in the left corner which makes the bricks look a little unreal it looks too nice to present itself as a charity advert whereas the one on the right gives a realistic but not too sombre feel to it.

The next time that we film create this animation as our actual piece, we shall use the natural light to set off a realistic look to our set and generally the animation. We also thought that choosing this light would link in extremely well with the part of the animation that splits from Lego characters to real people, due to the natural light being poured onto the set of our animation, it is going to have the same look when we film outside for the human hands section of the animation. It is going to much easier to get the correct lighting outside if we just use natural light otherwise we would find ourselves trying to use different pieces of equipment to get the right light which will end up being very time consuming. The light that is pouring through the window onto our animation set is going to be exactly the same when filming outside for the human hands section.